Past Works
Advanced, Fully Optimized Combat System + Npc System, Includes Skills, m1's, stun, npc pathfinding, npc animation, npc ai, very modular and expandable code
Custom NPC dialogue system featuring branching conversations, dynamic player responses, and persistent memory — fully modular and easy to expand.
Advanced NPC AI with smooth animation handling, state-based behavior, and a polished death sequence — built for seamless integration into any combat game.
Advanced movement system paired with a fully custom gun framework — includes smooth animations, hit detection, and modular weapon configuration
Advanced STAB Type Game, fully working data saving and easily expandable code.